| Location |
Call number |
Availability |
| City Campus |
794.81526 GRIF |
Available |
- Description
- xiii, 418 p. : ill. (some col.) ; 25 cm.
- Notes
- Contents: Machine generated contents note: Introduction Chapter 1: Getting Started -- Computer Science Isn't For Everyone Chapter 2: The Best Tool for the Job Chapter 3: A Plan is Worth a Thousand Aspirin Chapter 4: FTW! -- An AS3 Refresher Chapter 5: The Least You Should Ever Do vs An Architect's Approach Chapter 6: Managing Your Assets/Working With Graphics Chapter 7: Make It Move -- ActionScript Animation Chapter 8: Turn It Up to 11 -- Working With Audio Chapter 9: Putting the Video Back in "Video Game" Chapter 10: XML and Dynamic Content Chapter 11: M-A-T-H, the Four Letter Word Chapter 12: Don't Hit Me! -- Approaches to Collision Detection Chapter 13: MixUp -- A Simple Puzzle Engine. Chapter 14: A Platformer -- Handling External Assets and Level Creation Chapter 15: Marble Runner -- A Mobile Game using the Accelerometer Chapter 16: Air Hockey -- A Multi-Touch, Multiplayer Tablet Game Online Appendices Appendix A: Webcams and Microphones Appendix B: Localization Appendix C: JSFL is JavaScript for Lovers Appendix D: Using AMFPHP with Games Online Bonus Chapters Don't Play By Yourself -- MixUp as a Multiplayer Game Bugs: Squash Em If You've Got Em On Your Guard: Security and Protecting Your Games An Introduction to Mobile Game Development with AIR for Android .Includes index.