- x, 159 pages : illustrations ; 24 cm
- Contents: Introduction: TV, A Vast...Land -- 1. "Where Everybody Knows Your Name": TV Worlds -- 2. "Land Spreadin' Out So Far and Wide": The TV Medium -- 3. "I'm the Map, I'm the Map, I'm the Map": TV's Storyworld Techniques -- 4. "Same Bat Time, Same Bat Channel": Opening Credits -- 5. "Can You Tell Me How to Get, How to Get to Sesame Street?": Kid's TV and Imaginary Spaces -- "To Boldly Go Where No One Has Gone Before": Reinventing the World -- 7. "Walk the Straight and Narrow Track": Developing Worlds -- 8. "These Are Their Stories": Postmodern Spaces -- 9. "On the Next Arrested Development": Of TV Endings.Includes bibliographical references (pages 143-152) and index.Summary: Television Storyworlds as Virtual Space examines television as a series of virtual realities that viewers enter and explore one episode at a time. Drawing on specific examples, from Westworld to Green Acres, Twin Peaks to Fargo, this volume illustrates how each of these worlds invites us in, encourages us to move about within it, and constantly pushes against its own boundaries so that its universe continually expands and develops. Specific chapters consider the importance of title sequences in helping us enter these storyworlds, how children's television educated us in using virtual reality, and the centrality of the post-apocalyptic series to the TV landscape. Ultimately, this book situates television as part of an artistic continuum, one that stretches back as far as cave paintings but also anticipates the digitally-based virtual reality that lies just on the horizon--back cover.